Test
Captain Ameribro
This is an example package description!Details
BroMaker_Storage/Captain Ameribro/Captain Ameribro.dll
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using System;using System.Collections.Generic;using System.Diagnostics;using System.IO;using System.Reflection;using System.Runtime.CompilerServices;using System.Runtime.InteropServices;using BroMakerLib;using BroMakerLib.CustomObjects.Bros;using BroMakerLib.CustomObjects.Projectiles;using RocketLib.CustomTriggers;using UnityEngine;[assembly: CompilationRelaxations(8)][assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)][assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)][assembly: AssemblyTitle("Bromaker - Captain Ameribro Mod")][assembly: AssemblyDescription("")][assembly: AssemblyConfiguration("")][assembly: AssemblyCompany("")][assembly: AssemblyProduct("Bromaker - Captain Ameribro Mod")][assembly: AssemblyCopyright("Copyright © 2023")][assembly: AssemblyTrademark("")][assembly: ComVisible(false)][assembly: Guid("ad2d94ac-3409-4923-8ee7-e200c9395628")][assembly: AssemblyFileVersion("1.0.0.0")][assembly: AssemblyVersion("1.0.0.0")]namespace Captain_Ameribro_Mod;[HeroPreset(/*Could not decode attribute arguments.*/)]internal class CaptainAmeribro : SwordHero{public Material materialNormal;public Material materialNormalShield;public Material materialNormalNoShield;public Material materialArmless;public Material gunMaterialNormal;public Material gunMaterialNoShield;protected bool wasInvulnerable = false;public AudioClip shieldChargeShing;public AudioClip[] shieldMeleeSwing;public AudioClip[] shieldMeleeHit;public AudioClip[] shieldMeleeTerrain;public AudioClip airDashSound;public AudioClip[] effortSounds;public AudioClip[] ricochetSounds;public AudioClip[] pistolSounds;public int currentMeleeSound = 0;public float sliceVolume = 0.7f;public float wallHitVolume = 0.6f;protected Shield shield;protected Shield thrownShield;public const float shieldSpeed = 400f;protected bool grabbingShield;protected int grabbingFrame;protected int specialFrame = 0;
BroMaker_Storage/Captain Ameribro/Captain Ameribro.dll.cache
The result has been truncated due to the large size, download it to view the full contents!
using System;using System.Collections.Generic;using System.Diagnostics;using System.IO;using System.Reflection;using System.Runtime.CompilerServices;using System.Runtime.InteropServices;using BroMakerLib;using BroMakerLib.CustomObjects.Bros;using BroMakerLib.CustomObjects.Projectiles;using RocketLib.CustomTriggers;using UnityEngine;[assembly: CompilationRelaxations(8)][assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)][assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)][assembly: AssemblyTitle("Bromaker - Captain Ameribro Mod")][assembly: AssemblyDescription("")][assembly: AssemblyConfiguration("")][assembly: AssemblyCompany("")][assembly: AssemblyProduct("Bromaker - Captain Ameribro Mod")][assembly: AssemblyCopyright("Copyright © 2023")][assembly: AssemblyTrademark("")][assembly: ComVisible(false)][assembly: Guid("ad2d94ac-3409-4923-8ee7-e200c9395628")][assembly: AssemblyFileVersion("1.0.0.0")][assembly: AssemblyVersion("1.0.0.0")]namespace Captain_Ameribro_Mod;[HeroPreset(/*Could not decode attribute arguments.*/)]internal class CaptainAmeribro : SwordHero{public Material materialNormal;public Material materialNormalShield;public Material materialNormalNoShield;public Material materialArmless;public Material gunMaterialNormal;public Material gunMaterialNoShield;protected bool wasInvulnerable = false;public AudioClip shieldChargeShing;public AudioClip[] shieldMeleeSwing;public AudioClip[] shieldMeleeHit;public AudioClip[] shieldMeleeTerrain;public AudioClip airDashSound;public AudioClip[] effortSounds;public AudioClip[] ricochetSounds;public AudioClip[] pistolSounds;public int currentMeleeSound = 0;public float sliceVolume = 0.7f;public float wallHitVolume = 0.6f;protected Shield shield;protected Shield thrownShield;public const float shieldSpeed = 400f;protected bool grabbingShield;protected int grabbingFrame;protected int specialFrame = 0;