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Dependency string
BroforceModTesting-Captain_Ameribro-1.0.0
Dependants
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BroMaker_Storage/Captain Ameribro/Captain Ameribro.dll

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using System;using System.Collections.Generic;using System.Diagnostics;using System.IO;using System.Reflection;using System.Runtime.CompilerServices;using System.Runtime.InteropServices;using BroMakerLib;using BroMakerLib.CustomObjects.Bros;using BroMakerLib.CustomObjects.Projectiles;using RocketLib.CustomTriggers;using UnityEngine;[assembly: CompilationRelaxations(8)][assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)][assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)][assembly: AssemblyTitle("Bromaker - Captain Ameribro Mod")][assembly: AssemblyDescription("")][assembly: AssemblyConfiguration("")][assembly: AssemblyCompany("")][assembly: AssemblyProduct("Bromaker - Captain Ameribro Mod")][assembly: AssemblyCopyright("Copyright ©  2023")][assembly: AssemblyTrademark("")][assembly: ComVisible(false)][assembly: Guid("ad2d94ac-3409-4923-8ee7-e200c9395628")][assembly: AssemblyFileVersion("1.0.0.0")][assembly: AssemblyVersion("1.0.0.0")]namespace Captain_Ameribro_Mod;[HeroPreset(/*Could not decode attribute arguments.*/)]internal class CaptainAmeribro : SwordHero{	public Material materialNormal;	public Material materialNormalShield;	public Material materialNormalNoShield;	public Material materialArmless;	public Material gunMaterialNormal;	public Material gunMaterialNoShield;	protected bool wasInvulnerable = false;	public AudioClip shieldChargeShing;	public AudioClip[] shieldMeleeSwing;	public AudioClip[] shieldMeleeHit;	public AudioClip[] shieldMeleeTerrain;	public AudioClip airDashSound;	public AudioClip[] effortSounds;	public AudioClip[] ricochetSounds;	public AudioClip[] pistolSounds;	public int currentMeleeSound = 0;	public float sliceVolume = 0.7f;	public float wallHitVolume = 0.6f;	protected Shield shield;	protected Shield thrownShield;	public const float shieldSpeed = 400f;	protected bool grabbingShield;	protected int grabbingFrame;	protected int specialFrame = 0;

BroMaker_Storage/Captain Ameribro/Captain Ameribro.dll.cache

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using System;using System.Collections.Generic;using System.Diagnostics;using System.IO;using System.Reflection;using System.Runtime.CompilerServices;using System.Runtime.InteropServices;using BroMakerLib;using BroMakerLib.CustomObjects.Bros;using BroMakerLib.CustomObjects.Projectiles;using RocketLib.CustomTriggers;using UnityEngine;[assembly: CompilationRelaxations(8)][assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)][assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)][assembly: AssemblyTitle("Bromaker - Captain Ameribro Mod")][assembly: AssemblyDescription("")][assembly: AssemblyConfiguration("")][assembly: AssemblyCompany("")][assembly: AssemblyProduct("Bromaker - Captain Ameribro Mod")][assembly: AssemblyCopyright("Copyright ©  2023")][assembly: AssemblyTrademark("")][assembly: ComVisible(false)][assembly: Guid("ad2d94ac-3409-4923-8ee7-e200c9395628")][assembly: AssemblyFileVersion("1.0.0.0")][assembly: AssemblyVersion("1.0.0.0")]namespace Captain_Ameribro_Mod;[HeroPreset(/*Could not decode attribute arguments.*/)]internal class CaptainAmeribro : SwordHero{	public Material materialNormal;	public Material materialNormalShield;	public Material materialNormalNoShield;	public Material materialArmless;	public Material gunMaterialNormal;	public Material gunMaterialNoShield;	protected bool wasInvulnerable = false;	public AudioClip shieldChargeShing;	public AudioClip[] shieldMeleeSwing;	public AudioClip[] shieldMeleeHit;	public AudioClip[] shieldMeleeTerrain;	public AudioClip airDashSound;	public AudioClip[] effortSounds;	public AudioClip[] ricochetSounds;	public AudioClip[] pistolSounds;	public int currentMeleeSound = 0;	public float sliceVolume = 0.7f;	public float wallHitVolume = 0.6f;	protected Shield shield;	protected Shield thrownShield;	public const float shieldSpeed = 400f;	protected bool grabbingShield;	protected int grabbingFrame;	protected int specialFrame = 0;
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