using System;using System.Diagnostics;using System.IO;using System.Reflection;using System.Runtime.CompilerServices;using System.Runtime.Versioning;using System.Security;using System.Security.Permissions;using BepInEx;using BepInEx.Configuration;using HarmonyLib;using JakesInterior;using Microsoft.CodeAnalysis;using Reptile;using UnityEngine;using UnityEngine.Video;[assembly: CompilationRelaxations(8)][assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)][assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)][assembly: TargetFramework(".NETFramework,Version=v4.6", FrameworkDisplayName = ".NET Framework 4.6")][assembly: AssemblyCompany("JakesInterior")][assembly: AssemblyConfiguration("Debug")][assembly: AssemblyDescription("My first plugin")][assembly: AssemblyFileVersion("1.0.0.0")][assembly: AssemblyInformationalVersion("1.0.0")][assembly: AssemblyProduct("JakesInterior")][assembly: AssemblyTitle("JakesInterior")][assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)][assembly: AssemblyVersion("1.0.0.0")][module: UnverifiableCode][module: RefSafetyRules(11)]namespace Microsoft.CodeAnalysis{ [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { }}namespace System.Runtime.CompilerServices{ [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } }}public class FoodPropPlacer : MonoBehaviour{ private GameObject player; private bool inTrigger = false; private void Start() { player = GameObject.Find("Player_HUMAN0"); } private void Update() { if (!Input.GetKeyDown((KeyCode)101) || !inTrigger) { return; } Transform[] componentsInChildren = player.GetComponentsInChildren<Transform>(); Transform[] array = componentsInChildren; foreach (Transform val in array) { if (!(((Object)val).name == "handr")) { continue;