
VariantPack TheOriginal30
All of Rob's Variants, (Eventually) ported to VarianceAPIDetails
Variant Pack - The Original 30
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Variant Pack - The Original 30 (Abreviated as "VP-TO30") is a WIP port of Rob's original MonsterVariants mod.
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All the variants where made using VarianceAPI's methods for creating Variants
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These variants where created and deleoped Exclusively in Thunderkit, making it a perfect method for learning how to create a VariantPack using Thunderkit.
Currently Implemented Variants
While not all Variants from the original mod are here, they will eventually come back in some shape and form...
Armored Beetle (10% chance)
- 150% size
- 300% health
- +20 armor
Speedy Beetle (30% chance)
- 170% movement speed
Toxic Beetle (2% chance)
- Explodes into a pool of acid
Battle Beetle (2% chance)
- 200% damage
- Extreme knockback
Flamethrower Lemurian (2% chance)
- 3000% attack speed
- 60% damage
Unlike the original MonsterVariants, all the Variants from this Variant pack can be made Unique, this means that the Variant will never participate in the VariantOverlapping shenanigans (No more Flamethrower Badass Lemurian)
Missing Variants
The Following Variants are yet to be implemented.
Badass Lemurian (2% chance)
- Has a missile launcher
Molten Elder Lemurian (2% chance)
- 120% size
- 80% health
- 50% movement speed
- 80% attack speed
- 120% damage
- +500 armor
Nuclear Jellyfish (1% chance)
- 75% movement speed
- 200% size
- 1500% health
- +20 armor
- 600% damage
- Larger blast radius, applies Cripple debuff
Spectral Jellyfish (4% chance)
- 1 Dio's Best Friend
- 50% health
- 150% movement speed
- 50% damage
M.O.A.J (2% chance)
- 400% size
- 4000% health
- 40% movement speed
- +80 armor
- Spawns 5 Jellyfish on death
Cursed Jellyfish (1% chance)
- 3 Red Whips
- 2 Runald's Bands
- 1 Crowbar
- 80% health
- 150% attack speed
Infernal Wisp (2% chance)
- 3 Brilliant Behemoths
- 100% crit
- 80% movement speed
- 60% attack speed
- 200% damage
Almost-But-Not-Quite-Great Wisp (8% chance)
- Fires a single Greater Wisp blast
- 110% size
- 300% health
- 80% movement speed
Greatest Wisp (2% chance)
- 120% size
- 200% health
- 500% movement speed
- 200% attack speed
- 5 Alien Heads
Full-Auto Golem (4% chance)
- 800% attack speed
- 80% damage
- -20 armor
Titanlet (2% chance)
- 250% size
- 400% health
- 50% movement speed
- 300% damage
Overcharged Golem (2% chance)
- All health is converted to shields
- 1000% damage
- 300% movement speed
- 200% attack speed
Rush Golem (2% chance)
- Laser is replaced with a teleport
- 60% size
- 90% health
- 160% speed
- 160% attack speed
- 200% damage
- +100 armor
Speedy Bison (30% chance)
- 400% movement speed
Albino Bison (4% chance)
- 125% size
- 200% health
- 150% damage
- +50 armor
Beetle Guard Brute (25% chance)
- 110% size
- 200% health
- 50% movement speed
- 90% attack speed
- 140% damage
- +10 armor
Beetle Guard Sharpshooter (2% chance)
- 80% size
- 80% health
- 60% movement speed
- 300% attack speed
- 40% damage
- 10 Alien Heads
Clotted Imp (5% chance) - by Syme
- 80% size
- 80% health
- 2 Hardlight Afterburners
- 4 Lens Makers Glasses
- 1 Shatterspleen
Artillery Vulture (3% chance) - by Syme
- 125% size
- 400% attack speed
- 50% damage
- +100 armor
- 3 Clovers
- 1 ATG
- 3 Brilliant Behemoths
Alloy Deagle (2% chance)
- Has a gun
Fucking Templar (4% chance)
- 120% size
- A lot of attack speed
- A lot of movement speed
Colossal Titan (2% chance)
- 300% size
- 300% health
- 50% movement speed
- 200% damage
- +50 armor
Golemlet (2% chance)
- 30% size
- 500% movement speed
Unstable Vagrant (2% chance)
- Can use its nova at any time
- -50 armor
Dream Scavenger (10% chance)
- Only picks up red items
Known Issues
- Mesh Swaps are currently not implemented in VarianceAPI, as such, the Armored Beetle doesnt have it's meshswap.
Changelog
'0.0.1'
- Initial Release