

Default Values:
- 1.3 for Common Variants
- 1.6 for Uncommon Variants
- 2.0 for Rare Variants
Default Values:
- 1.3 for Common Variants
- 1.6 for Uncommon Variants
- 2.0 for Rare Variants
Default Values:
Common Variants:
- 3% for a White item
- 0% for a Green item
- 0% for a Red item
Uncommon Variants:
- 5% for a White item
- 1% for a Green item
- 0% for a Red Item
Rare Variants:
- 10% for a White Item
- 5% for a Green Item
- 1% for a Red Item
The Settings are:
- Unchanged:No changes are made.
- Halved: When the variant dies, there's a 50% Chance the mod will roll the dice to determine wether or not an item spawns.
- Never: Variants never drop items in hidden realms.
It is highly recommended that you check out it's Wiki page, since there you can find a better explanation of how the item drop mechanic works. Link
Steel Contraption

AD-Shroom

Monster Variants Plus adds new Variants to the game
The end goal is to have at least one variant per type of enemy.
Just Like in the Original Monster Variants, their spawn chance can be changed in the config file.
All of my variants have custom names, so if you find a new one, you can ping it and it's name will show up.
If you don't want any new variants, you can also disable the entire section in the config file.
Due to the increasing list of variants, from now on only their Names and it's spawn chances will apear in the list below, you can check out the MonsterVariantsPlus wiki for all the details regarding the new Variants. Link
Or you can click a variant's name and a new browser tab will open up with it's wiki entry.
- 7% Chance
Almost-But-Not-Quite-Archaic Wisp
- 4% Chance
- 2% Chance
7% Chance
- 7% Chance
- 5% Chance
- 5% Chance
- 5% Chance
- 10% Chance
- 2% Chance
- 8% Chance
- 6% Chance
- 10% Chance
- 5% Chance
- 5% Chance
- 8% Chance
Kinda-Great-But-Not-Greater Wisp
- 6% Chance
- 2% Chance
- 7% Chance
- 5% Chance
- 4% Chance
- 4% Chance
- 3% Chance
- 4% Chance
- 8% Chance
- 4% Chance
- 2% Chance
Malfunctioning Solus Control Unit
- 4% Chance
Malfunctioning Alloy Worship Unit
- 4% Chance
- 4% Chance
- 4% Chance
- 2% Chance
- 2% Chance
- 4% Chance
- 2% Chance
Monster Variants Plus also adds variants for modded enemies, given if their mod is installed.
All the things said in the "New Variants" section also applies to these variants
- 15% Chance
- 7% Chance
- 4% Chance
- 2% Chance
- 4% Chance
- 7% Chance
- 2% Chance
Other variants is a new concept, where Nebby adds variants for potentially helpful Creatres.
Other Variants can be toggled OFF with a simple boolean switch on the config file.
- 25% Chance
- Taken directly from Robs Monster Variants.
- 2% Chance
- Taken directly from Robs Monster Variants.
- 10% Chance
- 2% Chance
- 3% Spawn Chance
- 4% Spawn Chance
- 2% Spawn Chance
Not listed here are special other Variants for Mystic Items. When Mystic Items is found in your mod list, MVP will enable special variants for the Legendary Mask's Archaic Wisps. These variants are exactly the same as the normal archaic wisp variants and have their same spawn chances.

MVP Adds a new artifact called the Artifact of Variance
The Artifact causes all monster variants spawn rates to be multiplied by 2
Multiplication number can be increased in the Config File
Has an option for increasing rewards alongside spawn rate (Disabled by default).
More information can be found in it's respective wiki page. Link
In case you need to report a bug, please do so using Github's Issue Tracker found Here In case you have a suggestion for a variant, please suggest it in the Github's issue tracker using the correct label. I am no longer taking variant suggestions via discord. I also hang out in the Official Risk of Rain 2 Modding Discord Server under the name of "Nebby" in case you want to contact me for other purposes.
Rob, for making his MonsterVariants mod and helping me a lot with questions i've had.
KomradeSpectre, for helping me a ton with making the variants have custom skins and more stuff i can't write rn.
Aaron, which helped making the Artifact of Variance a reality.
Dgosling and DestroyedClone for helping me with the Stone Wisps
Added the Following Variants
Lesser Stone Wisp
Greater Stone Wisp
Archaic Stone Wisp
Ghost of Runald
Ghost of Kjaro
Blighted Imp
Added Support for Mystic Items
Added the Artifact of Variance
Added Ye Olde Golem Variant
Tweaked the Following Variants
Steel Contraption
Changed primary attack, now launching a massive brass ball instead of 3 brass balls.
0 Armor -> 25 Armor
Aluminum Contraption
ADShroom
6% Spawn Chance -> 5% Spawn Chance
0.06% Damage -> 0% Damage
Now has a Shattering Justice Alongside 10 Alien Heads
Incinerating Elder Lemurian
Looking for an Old Version's Change log? check it in the Github's Readme