

Have you ever felt like Attack Speed wasn't good enough? Then this mod is for you!
This mod completely disabled the passive recharging of skills, and instead turns cooldowns into a system of rotations.
Whenever you hit with your Main Skill, your Secondary Skill should be cooled down by [Default: 1] seconds
Whenever you hit with your Secondary Skill, your Special Skill should be cooled down by [Default: 2.5] seconds
COH_Primary bool | Sets or gets the current Primary Skill Configuration
COH_Secondary bool float | Sets or gets the current Secondary Skill Configuration
COH_Utility bool | Sets or gets the current Utility Skill Configuration
COH_Special bool | Sets or gets the current Special Skill Configuration
COH_Equipment bool | Sets or gets the current Equipment Configuration [Currently unavailable]
COH_GetConfig | Gets all configurations
COH_ResetConfig | Resets all configurations to default.
Have not tested for compatibility with any mod. If you find any incompatabilities, please tell me (@Modernkennnern on the Risk of Rain 2 Modding Discord)
In Multiplayer, non-hosts stops working after going to the second stage.
Commands are not working
Add the effect onto a Lunar item. *Can not begin until an item API becomes available.
Support for other heroes
Replace the cooldown number with a 'hits until full' number
Risk of Rain 2 Modding Discord for a ton of help