
TheHouse
Adds new Survivor ''The House'' who uses cards to maniplulate the battlefieldDetails
#The House
- Adds the House, a mad gambler who relies on his luck to push through tough situations, using two mysterious artifacts of fate: a 6-Shooter-Revolver named "Roulette" and a seemingly cursed deck of playing cards
- Instead of having a Secondary, Utility, and Special abilities, The House draws 3 cards from a deck of 51, (he keeps the 52nd card in his hat), and uses them instead, upon using a card, he loses all three and draws a new hand, once you've run out of cards, the Discard pile is shuffled back into the draw pile, and you start over again.
- His Revolver "Roulette" has 6 bullets that it fires in a random order, and cannot shoot while empty, in order to reload the gun, you must activate one of the three drawn cards.
- Inlcudes configs for Simplified Crosshair, Crosshair Position, Crosshair Size, or even having a Crosshair at all, Simplified Card Table, Card Table position, Card Table size, and including the Cylinder display near the Card Table.
- List of cards, bullets, and their effects can be seen in-game in the loadout screen (Display only).
Various HUD variants, Customizable in Config
Cylinder with array of different ammo types (Left) as well as a selection of cards (Right)
#Showcase
The House is a unique character that utilises random chance in every aspect of his kit, as the player, your job is to figure out what the best choice is for the situation, based on what Ammo and Cards you have availiable ######Abilities
Icon | Name | Description | Cooldown |
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Fire Roulette | Fires one of you loaded rounds at random | none |
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Deck Slot | Use the card in your Secondary slot, and loads ammo into the cylinder. boosts you forward if you're midair. | 8 seconds |
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Deck Slot | Use the card in your Utility slot, and loads ammo into the cylinder. boosts you forward if you're midair. | 8 seconds |
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Deck Slot | Use the card in your Special slot, and loads ammo into the cylinder. boosts you forward if you're midair. | 8 seconds |
At the start of each stage, you draw three cards from the deck, using the deck slot the card is in will activate it's effect, and cause you to discard your hand and draw 3 more cards ######List of Cards
Icon | Card | Description | Amount in Deck |
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7 of Clubs | Guarantees your next 2 bullets will be Explosive Shots. | 4 |
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7 of Diamods | Grants Gold (scales with chest costs). | 4 |
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7 of Hearts | Heals you for 50% of your max HP. | 4 |
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7 of Spades | Loads 3 positive special rounds into roulette. | 4 |
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Jackpot | Randomly activates the effects of ''7 of Clubs'', ''7 of Diamonds'', ''7 of Hearts'', or ''7 of Spades'', 20% chance to activate all at once, as well as grant a brief 5 second period of bonus Attack/Movement speed and luck, and unlimited positive special ammo. | 1 |
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Pick-Up 52 | Throws all remaining cards into the air and shuffles everything back into the draw pile, each card deals 100% Damage. | 1 |
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SnakeEyes | Loads 2 Snake Shots into roulette. | 4 |
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Bust | Instantly take damage. | 4 |
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10 of Swords | Summon powerful enemies around yourself. | 2 |
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5 of coins | Lose half your current gold. | 4 |
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The Tower | Crisis, Destruction, Catastrophe, Losses, Obstacles, Volatile. | 1 |
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Joker | Activates a random other Purple Card Effect, 17% chance to activate all of them at once. | 1 |
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Jack | Does nothing (still reloads ammo). | 3 |
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Queen | Loads nothing but 2 unique shots that deals 3x damage. | 3 |
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King | Loads one of each special round. | 3 |
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Ace | Loads nothing but 1 unique shot that deals 6x damage. | 3 |
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WildCard | Does something unpredictable. could be good, could be bad, could be neither... maybe both? | 1 |
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Russian Roulette | 1/6 chance to die, 4/6 chance to do nothing, 1/6 chance to kill everything on the map and spawn a legendary item. | 1 |
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All In | Spend all of your gold for a chance to get an item (more gold spent = more chance to get an item). | 1 |
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Wheel of Fortune | 50% chance to double current gold, 50% chance to lose all gold. | 1 |
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Three of a Kind | Draw and play the entire next hand all at once. | 1 |
After using a card, you will load your cylinder full of ammo, if the card effect specifies ammo to load, that will be loaded, as well as 50% of the time, you will load random special ammo into a single slot (25% of the time you'll load two), and then all remaining ammo slots will be standard unless the card states otherwise ######Bullets
Icon | Name | Description |
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Standard | Fires a bullet that deals damage to the target |
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Explosive | Fires an explosive projectile that deals damage in an AoE |
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Wound | Fires 9 shots with a proc coeficient of 1, applies 3 bleed, and 3 Burn |
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Buck | Fires a spray of shots that deals high damage up close |
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Blank | Does nothing |
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Snake | Deals self-damage |
#Known bugs
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In Multiplayer, sometimes the random number generator desyncs with clients, I don't know why this happens most of the times that it has, but it's rare enough that I don't really care.
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One way that I do know desyncs can happen, is if a player takes too long to load in, this will cause that player to be desynced, which can cause wack to happen.
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Wildcard is buggy in multiplayer, expect jank.
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Killing Mithrix with Russian Roulette seems to crash the game.?I can't seem to kill Mithrix with it anymore? -
Dio's best friend revives you, but you become useless. -
The camera doesn't follow your corpse when you die.
#special thanks to SlugishCheeta - For making the character model. https://twitter.com/SluggishCheeta
FireyIcy - For assisting me with finding sounds, making some card arts, and testing multiplayer
Rob - For providing the community with a base character to work off (This guy's great).
iDeathHD - Told me about "Runtime Inspectors" which were very helpfull in cleaning up the HUD.
Unordinal - Helping me sort out dependancies (I was super struggling).
KingEnderBrine - Helped me sort out the "misc" section in the loadout screen.
dgosling - Gave me advice that helped me fix item related effects after the anniversary update.
XoXFaby - Showed me how to add tooltips to custom HUD elements
Derslayr, Vale-X - helped me figure out the changes to contentpacks
Esper(who is called esper) - Poofreedign thus veri REDME page :)
Major Pleasure, Anreol, Vale X, Dragonyck, X(with a fancy thingie above it I cant replicate), dgosling - For feedback and ideas.
And of course, who could forget, YOU! for checking out my mod, you're 1 in 1,000,000! pat yourself of the back.
changelog
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1.5.0 Now works for new update Replaced Order with Wildcard :)
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1.4.0 Now Works in multiplayer Fixed bug relating to Dio's Best friend
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1.3.0 Revamped the HUD Added Equiptment display to the Card Table Added config option for simplified version of the Card Table and Crosshair Added config options for size and positions of the Card Table and Crosshair Redesigned the card arts for Jack, Russian Roulette, 5 of Coins, 7 of Diamonds, 7 of Hearts, and 7 of Spades Tweaked the card arts of all cards that were not redesigned Changed loadout icons (also used for the simplified HUD instead of the card arts)
Buffed the card hop feature to allow for better mobility
Added delay to All In to build tension
Added WHERE_IS YOUR GOD_NOW?** to The Tower
Fixed Sounds being global Fixed Russian Roulette explosion sound not being effected by volume sliders Fixed Explosive shot sound not playing Fixed Vagrant balls being invincible if this mod was loaded (It's a long story)
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1.2.0 Added a breif "Hop" when using cards in mid-air (hopefully this fixes combat maneuverability problems) Jackpot Lucky Sevens effect now increases attack and movement speed, as well as luck for a time Jackpot Lucky Sevens effect now grants infinite positive ammo for a time JackPot chance to get Lucky Sevens increased by Luck Russian Roulette chance to die decreased by Luck Joker chance to activate all negative effects decreased by Luck Fixed NullReferenceException error spam in the console
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1.1.0 Added in-game tooltips for the cards Fixed bug relating to Dio's Best Friend
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1.0.0 released