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DigitalySane-RiskOfADelugeModpack-0.1.2
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Risk of a Deluge

A modpack with the goal of giving those new to modding a deluge of content to indulge in. Contains new items, equipments, characters, skills, artifacts, difficulties, monsters, bosses, elites, interactables, maps, mechanics, balance changes and various quality of life improvements.

Installation

Please follow this guide it will answer all your questions and more!

Features

Items & Equipment

####Tier 1

  • Bitter Root: "Gain 8% max hp."
  • Fire Shield: "Retaliate on taking heavy damage."
  • Headstompers: "Hurt enemies by falling."
  • Snake Eyes: "Gain increased crit chance on failing a shrine. Removed on succeeding a shrine."
  • Feathered Plume: "Gain a temporary speed boost upon taking damage that stacks 3 times."
  • Mortar Tube: "9 % chance to launch an explosive mortar in the direction you are facing on hit"
  • Hardened Bone Fragments: "Killing an enemy temporarily grants 1 armor. All armor is lost upon taking damage."
  • Mostly-Tame Mimic: "Mimics your other items at random."
  • Rusty Sicssors: "Kills generate scrap which can eventually be reforged into an item."
  • Tri-tip Dagget**(Tweaked)**: Proc chance reduced to 10%.
  • Fresh Meat**(Tweaked)**: Heals 2HP (increases with level) + 0.5% (+0.25%/stack) Max HP per second for 3 (+3/stack) seconds.
  • Warbanner**(Tweaked)**: Now grants 30%(+5%/stack) attack speed and per-stack attack speed buffs will stack from overlapping Warbanner areas.

####Tier 2

  • 56 Leaf Clover: "Elite mobs have a chance to drop items."
  • Boxing Gloves: "Hitting enemies have a 6% chance to knock them back."
  • Filial Imprinting: "A strange creature who gives buffs periodically."
  • Golden Gun: "More gold, more damage."
  • Shark Teeth: "25% of damage taken is distributed to you over 5 seconds as bleed damage."
  • Arms Race: "Owned drones have a 5% chance to launch an AtG Mk. 1 and 4% chance to launch an explosive mortar."
  • Panic Mines: "When hit for 20% or more of your health drop a mine."
  • Shell Plating "Killing an enemy increases your armor permanently by 0.4, up to a maximum of 20 armor."
  • Armor Crystal: "Gain armor by hoarding money."

####Tier 3

  • Ancient Scepter: "Upgrades your 4th skill."
    • Commando: Suppressive Fire > Death Blossom (2x shots, fire rate, and accuracy) -OR- Grenade > Carpet Bomb (0.5x damage, throw a spread of 8 at once)
    • Huntress: Arrow Rain > Burning Rain (1.5x duration and radius, burns) -OR- Ballista > Rabauld (5 extra weaker projectiles per shot, for 2.5x TOTAL damage)
    • MUL-T: Transport Mode > Breach Mode (0.5x incoming damage, 2x duration; after stopping, retaliate with a stunning explosion for 100% of unmodified damage taken)
    • Engineer: TR12 Gauss Auto-Turret > TR12-C Gauss Compact (+1 stock, +1 placed turret cap) -OR- TR58 Carbonizer Turret > TR58-C Carbonizer Mini (+2 stock, +2 placed turret cap)
    • Artificer: Flamethrower > Dragon's Breath (hits leave lingering fire clouds) -OR- Ion Surge > Antimatter Surge (2x damage, 4x radius)
    • Mercenary: Eviscerate > Massacre (2x duration, kills refresh duration) -OR- Slicing Winds > Gale-Force (4x stock and recharge speed, fires all charges at once)
    • REX: Tangling Growth > Chaotic Growth (2x radius, pulses additional random debuffs)
    • Loader: Charged Gauntlet > Megaton Gauntlet (2x damage and lunge speed, 7x knockback) -OR- Thunder Gauntlet > Thundercrash (3x lightning bolts fired, cone AoE becomes sphere)
    • Acrid: Epidemic > Plague (victims become walking sources of Plague, chains infinitely)
    • Captain: Orbital Probe > 21-Probe Salute (1/3 damage, 7x shots, hold primary to fire continuously)
    • Enforcer: Does something to the utility
    • Bandit: Does something to the special
    • Unsupported Character: Rerolls into a random Teir 3 Item.
  • Beating Embryo: "Equipment has a 30% chance to deal double the effect."
    • Doubles duration on: Ocular HUD, Jade Elephant, Milky Chrysalis, Radar Scanner, Snowglobe, Pillaged Gold, Prescriptions, Safeguard Lantern, Super Massive Leech, Gorag's Opus.
    • Doubles range on: Primordial Cube, Blast Shower, Skeleton Key.
    • Doubles count on: The Back-up, Captain's Brooch, Sawmerang, Royal Capacitor, Recycler, Lost Doll, Gigantic Amethyst, Forgive Me Please.
    • Doubles fire rate and count on: Disposable Missile Launcher.
    • Doubles fire rate on: The Crowdfunder.
    • Doubles damage on: Preon Accumulator.
    • Doubles burst heal on: Foreign Fruit, Gnarled Woodsprite.
    • Doubles speed on: Eccentric Vase.
    • Doubles speed and damage on: Volcanic Egg.
    • Lunar equipment will not work with Beating Embryo by default, but effects are still implemented as listed above.
  • Permafrost: "Chance to freeze enemies on hit."
  • Telescopic Sight: "Chance to instantly kill an enemy."
  • The Hit List: "Killing marked enemies permanently increases damage."
  • Inspring Drone: "When a drone is purchased, it gains a 50% boost to each of its stats based on yours. Some drones gain more ammo for their attacks based on the bonus to their attack speed, and have their ammo replenished twice as fast per additional Inspiring Drone. Finally, if an inspired drone is too far away from you, it is teleported to you after a delay (40 seconds for Turrets, 30 seconds for Drones)."
  • AtG Missle Mk. 2: "7% chance to launch 3 missles on hit"
  • Gradius' Option: "Deploy an option for each of your owned drones. Options will mimic the attacks of your drones."

####Aspect

  • Darkness: "Unknown."
  • Storms: "Unknown."

####Boss

  • None yet

####Lunar

  • Old Box: "Chance to fear enemies when attacked."
  • Artemis' Blessing: "The further you are from your target the more damage you deal but get too close and you'll deal less instead."
  • Alien Magnet: "Enemies hit by your attacks will be pulled towards you, starting at 6x force."
  • Weighted Anklet: "Gain a 25% reduction to knockback from attacks. Lose 10% move speed."
  • Unstable Design: "Every 30 seconds you are compelled to create a very 'FRIENDLY' Lunar Chimera, if one of your creations does not already exist. It has a 400% base damage boost, a 10% base HP boost, a 300% base attack speed boost, and finally a 24% base movement speed boost. This monstrosity can level up from kills."
  • Heart of the Void: "On death, cause a void implosion with a radius of 15m that revives you if an enemy is killed by it BUT at 30% health or lower, all kinds of healing are converted to damage."
  • Gesture of the Drowned**(Tweaked)**: No longer makes activation noises, Royal Capacitor will not autofire in the Bazaar.

####Equipment

  • Captain's Brooch: "Calls down an expensive item chest."
  • Gigantic Amethyst: "Resets all your cooldowns."
  • Pillaged Gold: "For 14 seconds, hitting enemies cause them to drop gold."
  • Prescriptions: "Increase damage and attack speed for 8 seconds."
  • Skeleton Key: "Open all chests in a 50-meter radius."
  • Snowglobe: "Randomly freeze enemies for 8 seconds."
  • Imp Extract: "Transform into an Imp Overlord to wreak havoc for 15 seconds."
  • Drone Repair Kit: "Fully repair all owned drones and grant them some temporary health regen."
  • Instant Minefield: "Instantly drop 6 mines."
  • Gorag's Opus**(Tweaked)**: Buff time increased from 7 to 8 seconds(to match War Horn).

####Lunar Equipment

  • Lost Doll: "Takes 25% of your current health to damage the closest enemy for 500% of your maximum health."
  • Safeguard Lantern: "Drop a lantern that fears and damages enemies for 10 seconds."
  • Silver Compass: "Pings the Teleporter and adds two stacks of Challenge of the Mountain, only one of which will count towards extra rewards."

Artifacts

  • Merch: "When teleporter bosses die, they drop a free multishop instead."
  • Genetics: "Monsters' stats will change based on the survival rating of previous monsters."
  • Doom: "You get items on enemy kills but lose items on taking damage."
  • Supression: "Players take increased damage while airborne."
  • Haste: "All combatants attack 10x faster but deal 1/20th damage."
  • Danger: "Players can be killed in one hit."
  • Tactics: "All combatants give nearby allies small, stacking boosts to speed, damage and armour."
  • Congregate: "Monsters can combine to form larger, stronger monsters."
  • Conglomerate: "A random character on the same team will take damage instead of the one that is damaged."
  • Primacy: "Items become scarce but powerful. Survivors gain greater strength with levels."
  • Order: "Upon death survivors are sequenced."
  • Metamorphosis**(Tweaked)**: Only player(s) who selects this will spawn as a random survivor.
  • Command**(Tweaked)**: Allows cleansing pools to spawn.

Characters

New

Tweaks & New Skills

#####Acrid

  • Posion: Now triggets On-Hit effects (0.8 proc coefficient) and can crit, has a damage multiplier (0.75) for afflicted foes.

#####Artificer

  • Primary
    • Fire Bolt: Gains +1 charge per 10 levels (99 max), per 3 Backup Magazines (99 max), cooldown is reduced by 1% per 10% bonus attack speed (45% max). Note: The cooldown reduction is applied multiplicatively after all other cooldown reduction has been applied.
    • Ice Shards**(New)**: Fire a blast of ice shards for up to 6x90% damage total, slows enemies. Hold up to 4.
    • Flame Burst**(New)**: Charge a spread of 3 fireballs for 100-200% damage each that converges on a point infront of you. Each fireball burns enemies.
    • Laser Bolt**(New)**: Fire a mid-range laser for 220% damage. Hold up to 4, recharging all at once.
    • Snowball**(New)**:Fire a snowball for 175% damage that slows enemies. Has no cooldown.
  • Secondary
    • Nova Bomb: Max charge time increased from 2 to 3 seconds; damage at max charge increased accordingly(A two-second charge will hit as hard as before, but the damage ceiling has been raised).
    • Channeled Nano-Meteor**(New)**: Charge up a storm of 1-6 meteors that each deal 200% damage and ignight all enemies hit.
    • Focused Shockwave**(New)**: Stunning. Burst forward, producing a powerful shockwave infront of you for 1000% damage.
  • Utility
    • Napalm Cascade**(New)**: Charge up a barrage of fiery napalm for 400% total damage that continuously burns enemies. Charging focuses the cone of fire.
    • Rolling Thunder**(New)**: Summon a rain of explosive lightning bolts for 3x250% damage. Can hold up to 2 charges.
    • Temperature Drop**(New)**: Freezing. Hold to crash downwards, creating a blast of 500% when released or on impact.
  • Special
    • Flamethrower: Hitbox & Particles increased in size, damage increased by 1.35x (2300%), base range increased from 20 to 30; scales with movement speed, AOE scatter added at end of range/on contact.
    • Frostbite**(New)**: Cover yourself in proitective icy armour. Erupt once for 300% damage, then again for 500% damage and Freezing.

#####Commando

  • Secondary
    • Phase Rounds: Damage increased from 300% to 650%(Enables procing of bands), projectile speed dramatically increased.
  • Utility
    • Combat Roll: Now has 3 charges, rolls quicker but covers less distance, grants several iframes (temporary invulnerability) for dodging attacks.
  • Special
    • Grenade: Travel speed increased, Explodes on contact with enemies or 2.5 seconds after being thrown, damage increased to 900% from 700%(225 from 175% at edges), knockback increased, VFX scaled up (15x).

#####Engineer

  • Utility
    • Harpoon Missiles: Targeting/Painter mode enemy lock on range increased.
  • Special
    • All: 10% chance to recive the OnKill-Proc Effect from his turrets(I.E. Soulbound, Topaz Brooch, etc). Turret ally cards now have red text for visibility(English only).
    • Carbonizer Turret: Walking speed is set to Engineer's sprinting speed.

#####Mercenary

  • Special
    • Slicing Wind: Increased base speed of projectile from 90 to 105, Hitbox increased to fit effect/model, Blast radius increased from 0 to 0.75, projectile speed scales with movement speed, Hit speed scales with attack speed.

#####Loader

  • Secondary
    • All: Max range now scales with movement speed(2 units per 1 speed).
    • Grapple Fist: Cooldown lowered to 2 seconds, pull speed increased.

#####Huntress

  • Special
    • Arrow Rain: Damage increased from 330% per tick to 500% per tick.

#####MUL-T

  • Primary
    • Scrap Launcher: Damage increased from 360% to 450%, AOE increased by 2x.
    • Power Saw: Grants 1.25% barrier per tick on hit.

#####Captain

  • Orbital Skills: Usable in every Hidden Realm, except from the Bazaar.
  • Shocked Status Effect: Damage Threshold removed, deals 20% target of targets health as damage to nearby(15m) ally(targeting random) every second.
  • Primary
    • Vulcan Shotgun: Pellet count reduced to 6 from 8, Autofires on max charge, damage falloff removed.
    • Valiant Blaster**(New)**: Fires 3 slow-moving explosive orbs for 500%, 500% and 800%. Fully-charged shots move faster, have a larger blast radius and deal 2400%. Firing a 3rd consecutive shot or charged shot will push you backwards, then force a stand-still reload.
  • Secondary
    • Catalyzer Dart**(New)**: Fires a dart which removes all debuffs from the enemy and deals 300% of the remaining DoT damage, plus 500% damage for each non-DoT debuff.
  • Utility
    • Orbital Jump Pad**(New)**: Request an Orbital Jump Pad from the UES Safe Travels. Fire once to set the jump pad, then again to set its target(both within 100m).
  • Special - Orbital Supply Beacon: No longer limited to one use per stage, beacons have individual cooldowns and lifetimes, 50% resistance to cooldown reduction(I.E. Bandolier, Brainstalks, etc) and complete resistance to max stock increases.
    • Healing: 40 second cooldown and 20 second lifetime.
    • Shocking: Now fires once every 0.95 seconds, 24 second cooldown and 8 second lifetime.
    • Resupply**(Resupply Replacement)**: Buff all nearby allies with +50% skill recharge rate.
    • Special Order**(Hacking Replacent)**: Gives all allies standing nearby a set of temporary items, starting with 5 and increasing by 1 for every stage cleared. These items cannot be used in interactables as they're remove when the beacon breaks down or you leave it's range.

Difficulties

####Diluvian

  • Difficulty Scaling: +75%.
  • Player Health Regeneration: -60%.
  • Monster Health Regeneration: +1.5% of MaxHP per second out of combat.
  • Oneshot Protection: Removed.
  • Elites: 20% cheaper.
  • Shrine of Blood: Cost hidden.
  • Other : Text changes exclusive to Diluvian.

####??? (Unlocked by beating the game on Diluvian)

  • With an audience of stars, give it your all.

Interactables

  • Shrine of Imps: "Summons a horde of tiny imps that flee in all directions, slay them all to obtain a prize!"
  • Shrine of the Fallen: "Revive a fallen comrade."
  • Chests & Barrels**(Tweaked)**: Will despawn shortly after being opened to reduce confusion.
  • Shrine of Chance**(Tweaked)**: Internal use cooldown removed, chat notification for which items you exchanged & increased maximum offerings to 3.
  • Shrine of Blood**(Tweaked)**: Scales into lategame, grants enough gold for 4 chests upon full use.
  • 3D Printers**(Tweaked)**: Printing speed made instant, chat notification for which items you exchanged.
  • Scrappers**(Tweaked)**: Scrapping speed made instant, chat notification for which items you exchanged.
  • Cleansing Pool**(Tweaked)**: Internal use cooldown removed, chat notification for which items you exchanged.
  • Scanner**(Tweaked)**: Radar Scanner replaces question marks with ping icons and info is posted into the chat.
  • Forge**(Tweaked)**: A chat notification for which items you exchanged.

Enemies

####Monsters

  • Clay Templar**(Tweaked)**: Wind-up time increased by 0.6s, wind-down time by 0.35s, damage reduced to 85% of default.
  • Lesser Wisp**(Tweaked)**: Accuracy cone increased by 50%.
  • Clayman: "Quick with his sword and even quicker on his feet; the agility of these clay 'people' is unprecedented. I'd best keep my distance."
  • Mimics: "You know what? What? I do not care for all these neat nic nacs we've been finding, I REFUSE open any more chests, boxes and what have you, not after what happened to Bob! I doubt it could be 'anything', see this chest is fine! CHOMP, CRUNCH CRUNCH OH FUCK NO What sounds like screaming, struggling and bones crunching followed by static."

####Bosses

  • All**(NEW)**: All non-teleporter bosses have a chance to drop their boss item sacrafice style, additionally elite bosses have a chance to drop their aspect.
  • Ancient Wisp: "Could this be the architech of the other wisps? The heat coming of the purple flames it exudes is extreme, I barely managed to avoid the ferocious coloumns of flame it manifested."

####Elites

  • Darkness: Reduces visibility when within their sphere of influence, dispatch or create great distance between them and you to restore your vision.
  • Storm: Summons storms to disorientate and displace you.

Maps/Levels

  • Distant Lagoon**(New)**: Added to Stage 1 Selection/Rotation

Mechanics

  • Sprinting: All characters will now automatically sprint.
  • Wax Quail & Hopoos Feather Interaction: Now applies Wax Quail to Hopoos Feather jumps.
  • Critical Hits: Now scales past 100%, additional crit chance will add crit damage instead.
  • Player Spawn: 3 seconds of invisibility on spawn for saftey.
  • Artifacts: Artifacts collected from Bulwark's Ambry will be enabled permanently for the current run.
  • Pings: Longer lasting, multiple per player, hide offscreen ping labels, show labels for ping targets (distance, interactable type, item & equipment descriptions).
  • Recent Pickup Dropping**(NEW)**: You can drop the last item you picked up within 10 seconds of pickup by pressing the 'G' key.
  • Saving**(NEW)**: At the start of each stage the game will be saved, this save can be loaded up via a button in the lobby, saves will be deleted upon victory or loss.
  • Lunar Coins: Pickups give one coin to each player in the game. The obliteration ending grants lunar coins based on number of stages completed and difficulty.
  • Drop-In Multiplayer**(NEW)**: Allows friends to join your game in progress with equivlent levels and items(randomly chosen(lunar excluded)) using chat commands.
  • Starting Items**(NEW)**: Adds an additional rougelike element to Risk of Rain 2 by providing you with redeemable credits to spend on starting items based on prior run preformance, save up to brave the harder difficulties or spend immedately; its your choice.
  • BiggerBazaar**(NEW)**: Newt has expanded his bazaar with non-lunar items, a regular 3D printer and a gold chest that he'll happily part with for a Fuel Cell if you dare.
  • Death Cause**(NEW)**: Prints in chat how you were killed(So your friends can laugh at you).
  • Allied Team Improvements**(NEW)**: Allied malachite patches changed to a non-threatening blue color.

UI

  • Lobby
    • Mouse
      • Character select: There are now buttons in character select so you can change page with surviors.
      • Skills: Scroll mouse wheel to move up/down.
      • Loadout: Scroll mouse wheel to move up/down.
      • Loadout rows: Drag icons left/right to scroll individual rows in loadout.
    • Gamepad
      • Character select: Press LB/RB in character select so you can change page with surviors.
      • Skills: When you select row that out of panel it will be scrolled to that row.
      • Loadout: When you select icon that out of panel it will be scrolled to that icon.
      • Loadout rows: When you select icon that out of panel it will be scrolled to that icon.
    • Items & Equipment
      • Calculate and show stack bonuses
      • More indepth item details(X% damage, proc chance X%, etc).
    • Scoreboard
      • Item counters: Shows how many items players have in counters on the scoreboard.
      • Command Queue Tab: A new tab that allows you to queue up what items you want your command esseances to automatically turn into.
      • Player Stats: While the scoreboard is visible a detailed player stats panel will be visible.
    • Cooldowns, Stacks, Timers, etc: All now visibly indicated.
    • Scrapper & Command Menu: Now shows you how many of each item you currently have. Hides items you have none of(scrapper only).

Preformance & Stability

  • Stutter Stunter: Eliminates game stuttering from garbage collection.
  • Lighter Patcher: Preloading optimisation for mods.

Other

  • Launch Cutscene: Automatically Skipped.

Feedback & Bug Reports

Feedback

You can reach me at DigitalySane #8755 on Discord but be aware that I merely curate the modpack if you want the mods changed outside of basic configuration you'd be better directly contacting the mod authors.

Bug Reports

Please refer to this section of the Beginners Guide for this, It will help you more than I can!

Known Issues

  • Waiting on you telling me whats wrong..

Future Plans

  • Add
    • Goku, Vegeta & KingItems: Currently there is a conflict with equipment mods(Developer is aware).
    • MoreItems, Better Gameplay: Waiting to be developed more and check for proper interaction with Hypercrit for 'MoreItem' items.
    • BadAssEngie: Waiting for code refactoring, currently it will interact badly with anything that modifies engies due to spagetti code(Developer is aware).
    • Lumerian and Imp characters: Waiting for further development, characters are fun but needing a bit more development and skill icons.
    • Gunslinger: Waiting for further development and audio problems to be fixed(Developer is aware but hesitant to fix).
    • HarbCrate: Waiting for update, Very out of date and breaks.
    • Skins: SkinAPI is god awful DO NOT USE IT. Waiting for .dll skins or a better SkinAPI.
    • ChampionsRing: New gamemodes are cool but a lot of effort to impliment on top of everything else in this modpack due to compatability.
    • RoR2PVP: Same as above
    • PauseInMultiplayer: Current implimentation may misbehave with a lot of mods, needs testing before it gets added.
    • SkillsPlusPlus: Waiting for further development, Only just had multiplayer support added and I need to consider modpack balance when adding it.
    • ShareSuite or Similar Mods: Looking for an artifact implentation rather than a config toggle before I add it.
    • MoonTunes, ChatSounds & KeybindsGalore : Considering but I don't want to bloat the pack too much.
    • FloodWarning : Waiting for further development, will pretty much break everything if used this early in its development.

Changelog

0.1.0

  • Release
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