
Chance of Water 2
DCAltSkills
horrible skills with no networkingDetails
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Alternate skills for survivors. Passives for this mod replace the existing passive.
Roughly-adaptation based theme.
Utility: Parasitic Symbiosis [CD:16s]
After targeting an enemy, receive one stack of every buff they have and give them one stack of every debuff you have. The shared buffs and debuffs last 15 seconds.
Special: Negative Reinforcement [CD:10s]
Target an enemy to shatter them, dealing 75% damage per debuff applied.
Captain's theme normally is him and his ship on a secret mission (despite SOTV completely ignoring it), so I think having a more corporate-oriented set would be neat.
Passive: UES Stockpile
Start with 3 random Common Items, and 1 random Uncommon Item. Drones are also given these items.
Passive: Squadron
Staying within 10m of your allies grants up to 5 armor.
Utility: Run
While holding down, increase your movement speed by 40% and pass through enemies.
Special: Reinforcement [CD:9s]
After targeting an ally, 100% of the bullets you fire will also be fired from their position for 7 seconds. You can't target the same ally twice.
Special: Mechanical Reconstruction [CD:30s]
After targeting a non-mechanical ally, create up to 1 mechanical copy of the ally. This ally can't revive.
Passive: Adrenaline Rush
Your attacks have a 10% chance to grant +300% attack speed for 1 second.
Secondary: Echo [CD:s]
Consume your last strike to echo it at its last location for 50% of its damage. Echoed attacks expose and can't be echoed.
Special: Charged Slash [CD:6s]
Charge your blade for 1%-2000% damage, reducing your movement speed by up to 90%. If this kills an enemy, reset all your cooldowns.
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